Super Squirrel (C++ OpenGL)
Super Squirrel is a 2D side-scrolling platformer and my sophomore project at DigiPen. It was submitted to the 9th annual Independent Games Festival Student Showcase. The game featured classic action similar to "Megaman" except the player is equipped with both a gun and a sword. Both these weapons are upgraded as the player continues through the 5 levels of the game.
    Also on this project was Dustin Fischer (Graphics, Sound and Art), Ian Callanan (AI), Mike Callihan (Physics), and Billy Clemo (Tools).
The installer can be downloaded here.
Bikerz Brawl (C#/XNA)
This game runs on both the PC and the xbox 360, though it has not formally been released, I did it purely on my spare time after I graduated. The game is a 2D shooter with jetpacks. Game designed by/Art directed by/ Programmed with Joanna Leung.
Flash Authoring Tool Script (JSFL)
I wrote this script to make my life way easier and now I'm sharing it with the world. It has saved me countless hours of adding audio to my flash projects. Basically what it does is it adds all the valid sound files from a directory (including subdirectories) to the library and then publishes as a swf or a swc.
UnrealEd level prototype
I made a level based on an apartment using UnrealEd for Gears of War PC in order to familiarize myself with the editor as a tool and the workflow. This was purely a prototype done to help me understand Unreal, I also experimented with making custom gametypes using UnrealScript.
Hammer and Face Poser prototype (Source SDK)
Again just messing around getting to know the "Mod Scene", only with Source.
Bezier Curves (Windows SDK C++)
This demo is from a student math project, done with GDI+ in C++. It will render out bezier curves with an arbitrary number of control points.