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| Summary |
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    Robot Apocalypse Racer is a 3D Deathmatch/Racing game
in which the player can transform into a boat, car, or plane on the fly. Players
race to collect the most orbs within an allotted time while interfering with
other players or bots.
    I was responsible for the game's AI and Audio.
The game was made in C++ using DirectX.
    Also on this project was Brent Campbell (Graphics), Ian Callanan (Networking), Jessica McCrory (Physics).
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| System Requirements |
Windows 2000/XP
1.2 GHz Processor
256MB RAM
10MB of Hard Drive Space
DirectX 9.0c video card with Shader 1.x support
Keyboard
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