ROBOT
APOCALYPSE
RACER

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Summary

    Robot Apocalypse Racer is a 3D Deathmatch/Racing game in which the player can transform into a boat, car, or plane on the fly. Players race to collect the most orbs within an allotted time while interfering with other players or bots.

    I was responsible for the game's AI and Audio. The game was made in C++ using DirectX.

    Also on this project was Brent Campbell (Graphics), Ian Callanan (Networking), Jessica McCrory (Physics).


System Requirements
Windows 2000/XP
1.2 GHz Processor
256MB RAM
10MB of Hard Drive Space
DirectX 9.0c video card with Shader 1.x support
Keyboard

Boat Screenshot Plane ScreenShot

Copyright 2007 Molly Jameson.