Molly Jameson Programmer
Molly Jameson Molly Jameson Molly Jameson Molly Jameson

Home
Super Squirrel 2
Super Squirrel
Pirate Spelunkers (FLASH)
Robot Apocalypse Racer
Shape Recognition (C#)
Other Projects
Mods + Maps
Java Demo
Links
Resumé(pdf) (doc)
Contact
ABOUT ME:

Sphinx and I Pic     My name is Molly Jameson, currently an Game Developer for the online community at Big Fish Games. I graduated from the DigiPen Institute of Technology majoring in Real Time Interactive Simulation (Computer Science) with a minor in mathematics.

    I have created four game projects with small teams as well as several individual coding projects. These projects are taken from the beginning design phase where we pitch a design to the class. After that the team writes a game design document, a technical design document, and a schedule detailing what, how, and when things are to be coded. The game is then implemented over the course of two semesters with milestones every month.

    In addition to the courses I have taken at DigiPen I have taken one year of college level Japanese at UNLV. I can beat the level 5 AI in "Tetris DS".

    My resumé is available in Microsoft Word and pdf form as well as shown below. Feel free to e-mail me for code samples.

RESUME:
MOLLY JAMESON
MJameson at DigiPen dot edu

Professional Experience:
   Java Game Developer for Big Fish Games (2007 – present): Programmer for the Online Community making on average three java applets game projects a year.

Professional Projects:
   Unwell Mel (June 2007 – October 2007) : Sole developer for medically themed match three game. Responsible for developing all related tools (including level editor and automated testing system), and maintaining project.

Education:
    • Graduated from DigiPen Institute of Technology in April of 2007 with a B.S. in Real Time Interactive Simulation (Computer Science).
       o Minor in mathematics.

Technical Skills:
   Programming Languages: C/C++, C#, Java, ActionScript 2.0 (FLASH), Basic (TI-83), Game Boy Color Assembly, Visual Basic, XML, HTML, CSS

   Tools: 3DS Max, Microsoft Office, Microsoft Project, CVS, SVN, Visual Studio .NET, Visual Studio 6.0, Borland Builder, Direct Input, FMOD

   Other: Linear algebra, Fuzzy logic, Calculus, Quaternions, Splines, Motion dynamics, Wave Theory, A*, Skeletal Animation, Model Loading, Image Processing, Winsock

   Graphics: Direct3D, OpenGL, GDI, GDI+

Other Skills:
   Testing and Debugging: Ability to find bugs, reproducible cases, and solutions.
   Communication: Customer service experience and proven ability to work on a team.
   Japanese: One year college level.

Student Projects:
    • Super Squirrel 2 (3D platformer) 2006-2007: Programmer/Tech director in team of 3 programmers Mentioned in c't magazine.
       o     Physics: Rigid body physics, Hundreds of object collision detection and response.
       o     Game engine: Object manager - Factory of game objects singleton.
       o     Game Logic: Messaging system - Event notifications to game entities.

    • Bikerz Brawl (XNA game) 2007: Programmer in team of 2.
       o     Cross Platform support for Xbox360 and Windows.

    • Pirate Spelunkers (FLASH game) 2006: Solo project
       o     XML level loading.

    • Robot Apocalypse Racer (3D racing/Death match game) 2005-2006: Programmer/Producer in team of 4 programmers
       o     Artificial Intelligence: Prototype neural network, Fuzzy logic, Finite state machines, Flocking.
       o     Audio: SFX and Background music using FMOD. Jukebox which played files from a set directory.
       o     Leadership: Organized weekly producer reports and schedule.

    • Super Squirrel (2D side-scrolling game) 2004-2005: Programmer/Tech director in team of 5 programmers. Submitted to the Independent Games Festival Student Showcase in 2006.
       o     User Interface: Full menu shell. Direct Input supported keyboard and controller.
       o     Game Logic: Ranking system. Weapon power-up system.

Copyright 2007 Molly Jameson.