MOLLY JAMESON
MJameson at DigiPen dot edu
Professional Experience:
   Java Game Developer for Big Fish Games (2007 – present):
Programmer for the Online Community making on average three java applets game projects a year.
Professional Projects:
   Unwell Mel (June 2007 – October 2007) :
Sole developer for medically themed match three game.
Responsible for developing all related tools (including level editor and automated testing system),
and maintaining project.
Education:
    • Graduated from DigiPen Institute of Technology in April of 2007 with a B.S. in Real Time Interactive Simulation (Computer Science).
       o Minor in mathematics.
Technical Skills:
   Programming Languages: C/C++, C#, Java, ActionScript 2.0 (FLASH), Basic (TI-83), Game Boy Color Assembly, Visual Basic, XML, HTML, CSS
   Tools: 3DS Max, Microsoft Office, Microsoft Project, CVS, SVN, Visual Studio .NET, Visual Studio 6.0, Borland Builder, Direct Input, FMOD
   Other: Linear algebra, Fuzzy logic, Calculus, Quaternions, Splines, Motion dynamics, Wave Theory, A*, Skeletal Animation, Model Loading, Image Processing, Winsock
   Graphics: Direct3D, OpenGL, GDI, GDI+
Other Skills:
   Testing and Debugging: Ability to find bugs, reproducible cases, and solutions.
   Communication: Customer service experience and proven ability to work on a team.
   Japanese: One year college level.
Student Projects:
    • Super Squirrel 2 (3D platformer) 2006-2007: Programmer/Tech director in team of 3 programmers
Mentioned in c't magazine.
       o     Physics: Rigid body physics, Hundreds of object collision detection and response.
       o     Game engine: Object manager - Factory of game objects singleton.
       o     Game Logic: Messaging system - Event notifications to game entities.
    • Bikerz Brawl (XNA game) 2007: Programmer in team of 2.
       o     Cross Platform support for Xbox360 and Windows.
    • Pirate Spelunkers (FLASH game) 2006: Solo project
       o     XML level loading.
    • Robot Apocalypse Racer (3D racing/Death match game) 2005-2006: Programmer/Producer in team of 4 programmers
       o     Artificial Intelligence: Prototype neural network, Fuzzy logic, Finite state machines, Flocking.
       o     Audio: SFX and Background music using FMOD. Jukebox which played files from a set directory.
       o     Leadership: Organized weekly producer reports and schedule.
    • Super Squirrel (2D side-scrolling game) 2004-2005: Programmer/Tech director in team of 5 programmers. Submitted to the Independent Games Festival Student Showcase in 2006.
       o     User Interface: Full menu shell. Direct Input supported keyboard and controller.
       o     Game Logic: Ranking system. Weapon power-up system.
|